Working with Europe

Supporting the creation of innovative projects and partnerships across Europe

enjoy some open resources from WWEU

21st century education CREDO

10 major shortcomings of gamification

Mission Based Learning

 

Towards a paradigm shift in adult education

 

The 10 commandments of the 21st century occidental gamelearner

 

Freud's Allegory of Learning

 

The Breaking Out Capacity Building Guide for long-term unemployed

 

Awesome Schooling

 

Blue Learning

 

The Power of the Steps - NEET youth

 

Capacity building for taking change action

 

What is social gamification?

 

21st century schooling - the increasing implementation gap

 

21st century - The gamification of life

 

21st century learning The Manifest

 

Common criteria for learning cities

 

Eco-systems of Entrepreneurial Learning

 

Erasmus+ 2014 Call Strategic Partnership Evaluation

 

Inspiration scenarios for entrepreneurial teacher education

 

LABlearning Guide

 

Life change guidance - urgent and emerging

 

Pathways of media based learning

 

The metamorphosis of adult education and empowerment

 

The story of a young 21st century learner

 

Towards Learning Communities

 

What does it mean to be a coordinator

 

Entrepreneurial mentality - a discourse of its own

 

The House of Change

- capacity building for long-term unemployed

 

 

 

european library

 

European Commission: The EntreComp Guide - March 2018

The Commission Entrepreneurial Competence Framwork 2016

 

Entrepreneurship education at school in EU 2016

 

EU Parliament 2015 Youth entrepreneurship

 

JRC Entrepreneurship Competence 2015

 

Science Education for Responsible Citizenship

 

Rethinking Education

 

Entrepreneurship Action Plan

 

Entrepreneurship Education

 

Entrepreneurship education Guide

 

Erasmus for Young Entrepreneurs

 

Erasmus+ presentation

 

EU Quality Charter for Mobility

 

Learning Mobility

 

Key Competences Reference Framework

 

New Nature of Innovation

 

Senior Entrepreneurship

 

Social Innovation in EU

 

The shift to learning outcomes

 

Validation of non-formal and informal learning

 

Working together for Youth

 

Sjöberg, PISA critique 2015

 

Science education NOW

 

Science education in Europe

 

OECD - Sparking innovation in science education

 

Moving learning games forward

 

Finnish lessons 2.0 -2015

 

 

 

countering radicalisation

From role-model to terrorist

EU Commission Radicalisation Awareness Network - RAN Collection

 

EU Commission Radicalisation Awareness Network - website

 

Radicalisation research

what neet youth need

The LABlearning project: media based learning for disengaged youth - take a look!

WWEU capacity building collection

We have collected a material offering guidance on new and innovative ways out for people in difficult social and economic situations.

Take a a look...

open resources from

working with europe

for project creation

- Xplore !

 

 

project examples

 

Working with Europe and its professionals have developed and implemented very many and rather different European initiatives for many years.

As European projects are our main activity, we give you a few examples here.

 

You are welcome to request more information about these past and present initiatives. Some of the initiatives have produced outcomes available in Open Resources to the left.

 

The examples are not placed in any specific order, but you will find recent project examples at the end of the list.

 

 

Xploit

Exploiting useful European and local resources to create new cross-sector infrastructures of collaboration and thus supporting the development of learning communities

www.xploit-eu.com

 

LABlearning

Making creative non-formal media environments available for NEET youth and young people not benefitting from traditional school education - inspired by the Computer Clubhouse Network, established by the MIT Media Lab in Boston

www.lablearning.eu

 

Early Mastery

Making playful programming and computing an attractive cross-subject field in school education, thus supporting new ways of learning and exploration, also for children and young people not working well in traditional education

Website

 

empowerWOMENt

Creating supportive and cross-sector infrastructures in the communities for women in entrepreneurial start-up situations

 

Gamification for hard-to-reach adults

Offering mature and long-term unemployed adults in dead-end situations new directions through capacity building to take action in their communities - using powerful gamification principles to motivate, encourage and build up more entrepreneurial mentality

Website

 

Directing Life Change

More and morer Europeans in mature ages and even late in life are forced to dramatically change their life directions, and the DLC initiative developed guidelines and live examples on how positive life change is possible: from being an object of change, to becoming a subject of change

www.directlifechange.eu

 

Break down or break out

Going beyond traditional empowerment approaches in adult education to build up taking action capacity among unemployed adults, building capacity step by step and in close interaction with the community

Website

 

Teacher2020

Promoting entrepreneurial mentality among new generations of teachers to create new entrepreneurial didactics and learning in their future missions as school teachers

Website

 

2morrows Innov8ors

Traditional school education is lacking very much behind changing Europe and the globalized world, and this opens up challenges for non-formal learning. The project wishes to develop after-school environments for talented children and young people in the communities, exploiting and taking further their creative technology talents and interests - including working in real-life projects with cross-sector partners.

 

Third Europe

The European third sector faces dramatic changes, but also almost unlimited new opportunities - a project helping third sector managers to address those challenges and opportunities in future-oriented ways, and to change from management to leadership

 

SocialWorker2020

Social workers will be at the center of new entrepreneurial mentality in social work in changing Europe, and can be key drivers of social change, social mobilization and social innovation

 

Open the doors

A project for institutions across Europe working with NEET youth and potential NEET youth in special settings - promoting dramatically new activities based on a different attitude towards what young NEETs are capable of

 

I am a sport entrepreneur - what R U?

We are co-creating a very new and innovative youth project allowing young people to build capacity and competences to take their sport interests to a higher level - working along entrepreneurial principles to create events, clubs and similar initiatives, and at the same time acquiring valuable general entrepreneurial skills

 

Making science learning and science careering more attractive to children and youth

Working with Europe is making considerable efforts to bring together strong and qualified partners to create new Horizon SEAC projects

21st century learning, social networking and brand new gamified didactics are ingrediences in these new Horizon initiatives, dramatically breaking away from traditional science education and career counseling

 

NEET U

Re-mobilizing experienced and resourceful seniors as NEET brokers to help young people change depressed NEET situations

The project is one of the first attempts in Europe to systematically put the 21st century social innovation agenda to work: how can social change be brought about through new citizen-driven alliances in the communities, through mobilizing available resources for important needs and without putting additional pressure on public services?

Experienced and resourceful seniors: NEET youth NEED YOU!

Website

 

SCIgamer

The Horizon SCIgamer is missioned to produce the Science Learning 3.0 Package, a generic demonstration model aimed to fundamentally innovate science learning in secondary school, precisely addressing science learning where resistance towards science learning is built, thus responding directly to the Commission requests.

SCIgamer in brief

SCIgamer presentation

SCIgamer concept development

 

iYouth

The Commission calls upon European initiatives to carry out experimentation in the field of fostering considerable innovation interest, engagement and capacity among pupils and students in early schooling – and to encourage schools to create such learning experience that produces new generations of young European innovators.

The iYouth project forms part of this Agenda through its contributions to the fostering of innovation interest, engagement and capacity in secondary school.

The project will create and openly share guidelines, documentation and knowledge produced through the project’s intensive experimentation, and with a special focus on the substantial co-driving and co-creation from the involved student teams from five different European countries, supplemented by the virtual participation of students from a Chinese secondary school.

 

ScienceGirls

The mission of the ScienceGirls Erasmus+ project is to make a significant contribution to the Commission’s Science Learning Innovation Agenda in open collaboration with similar initiatives in Erasmus+ and in Horizon.

ScienceGirls will do this through practical experimentation combining and crossing the two most important challenges in the Science Learning Innovation Agenda:

- How can schools re-think and innovate science learning to counter the increasing dis-engagement in science learning among young people and create new forms of re-engaging science experience?

- How can schools create innovative science learning that is attractive to young girls, that matches and integrates well with the cultures, values and identity-building of young girls, and how can young girls be empowered to be drivers of innovative science learning?

 

iCAP

The iCAP project is missioned to design, deliver and share experimentation with learning activities and formats that create innovation interest and capacity among the students, based on transnational virtual collaboration and on addressing societal challenges presented by local entrepreneurs, innovators and pioneers in the participating communities.

The project will therefore provide open spaces integrated in the learning activities for student teams in secondary schools to engage in missions – from research to small local NGO initiatives – in which they can follow, contribute to and co-create innovative solutions to societal problems.

The iCAP activities will among the participating students promote non-conformist initiatives and approaches, the right to try out individual experimentation and the right to pursue special talents and interests.

 

CHRIS

Countering Human RADICALISATION In School

Reducing the production of radicalisation potential through creating robust, resilient and capable personalities based on solid life-wide narratives, (gender) identities and missions by providing including and exciting didactics, work forms and learning approaches in early schooling

The CHRIS project will involve young students in basic schooling in the development of sustainable ways of countering radicalisation in schools, based on in-depths engagement in what produces radicalisation potential in relation to teenage identity formation and through real-life and real-time community collaboration – and with the aim to build capacity to co-create the project outcomes.

The CHRIS project will take radicalisation prevention in schools to a didactic level and mobilize young students’ hidden and unfolded knowledge to do so.

The project will be followed up by a CHRIS Community project addressing radicalisation prevention among young people in community contexts.

 

HORIZON Science 4U

Local eco-systems of science engagement fostering Open Science Schooling for young people

Science 4U will coordinate, support and establish such eco-systems of science collaboration and Open Science Schooling in 10 different European countries, all of them co-driven by young people and enabled by 3 different types of community agents: higher science educations, private organisations and local or regional NGO’s.

The deep rationale of the Open Science Schooling approach and philosophy is to innovate science learning for young people and ensure that more young people will pursuit various forms of science careers.

Science 4U presentation

 

PRIDE

PRIDE is a Strategic Partnership in the youth field, which builds on the concept of Transformative Learning, Resilience and Co-Creation to develop an innovative tool to prevent radicalisation amongst young migrants.

Motto: We need to ensure that we stop people, especially young people, from developing violent and extremist attitudes in the first place.

WHAT IS IT ABOUT?

PRIDE tackles the threat of radicalisation amongst young migrants and

empowers them to manage the process of migration in a purposeful and positive way.

OPEN SCIENCE SCHOOLING

Open Science Schooling is almost exclusively a theory, a concept used in research and policy-making. This makes it very difficult for secondary schools and science teachers across EU to engage in practical experimentation.

EU needs to produce practical experience with Open Science Schooling and needs to offer secondary schools and science teachers across Europe PRACTICALLY USEFUL GUIDELINES on how to engage in Open Science Schooling.

The Open Science Schooling project is one of the first systematic contributions in Europe to the development of such resources.

The mission of the project is to develop and produce Open Science Schooling guidelines through practical experimentation and through the co-creation of secondary school students.

And much more...

How will you find out?

And find out more about the project?