Working with Europe
Supporting the creation of innovative projects and partnerships across Europe
enjoy some open resources from WWEU
10 major shortcomings of gamification
Towards a paradigm shift in adult education
The 10 commandments of the 21st century occidental gamelearner
The Breaking Out Capacity Building Guide for long-term unemployed
The Power of the Steps - NEET youth
Capacity building for taking change action
21st century schooling - the increasing implementation gap
21st century - The gamification of life
21st century learning The Manifest
Common criteria for learning cities
Eco-systems of Entrepreneurial Learning
Erasmus+ 2014 Call Strategic Partnership Evaluation
Inspiration scenarios for entrepreneurial teacher education
Life change guidance - urgent and emerging
Pathways of media based learning
The metamorphosis of adult education and empowerment
The story of a young 21st century learner
What does it mean to be a coordinator
Entrepreneurial mentality - a discourse of its own
- capacity building for long-term unemployed
european library
European Commission: The EntreComp Guide - March 2018
The Commission Entrepreneurial Competence Framwork 2016
Entrepreneurship education at school in EU 2016
EU Parliament 2015 Youth entrepreneurship
JRC Entrepreneurship Competence 2015
Science Education for Responsible Citizenship
Entrepreneurship education Guide
Erasmus for Young Entrepreneurs
EU Quality Charter for Mobility
Key Competences Reference Framework
The shift to learning outcomes
Validation of non-formal and informal learning
OECD - Sparking innovation in science education
countering radicalisation
EU Commission Radicalisation Awareness Network - RAN Collection
EU Commission Radicalisation Awareness Network - website
Radicalisation research

Some more detailed project examples:
2016 projects - part 2
2016 granted Erasmus+ projects
2018 WWEU Erasmus+ initiatives
2018 WWEU Erasmus+ Policy Papers
2019 Strands:
How to develop a [qualified!] Erasmus+ application?

what neet youth need
The LABlearning project: media based learning for disengaged youth - take a look!
WWEU capacity building collection
We have collected a material offering guidance on new and innovative ways out for people in difficult social and economic situations.
social network posts from WWEU
Is education and learning a European priority?
What Europe needs and what NA's like
Erasmus minus - towards breakdown?
Why they need new capacity building
What does social innovation mean
Mentality change in the private sector
Program for entrepreneurial learning
Flight 704 to Beijing now boarding!
Erasmus minus circus continues
Goodbye to holistic evaluation (1)
Goodbye to holistic evaluation (2)
science learning innovation
EU Commission - Science education NOW
OECD 2008 Increasing students interest
OECD 2013 Sparking Innovation in STEM education
Science education Critical reflections
Science education for the 21 century
Science Education in Europe - Commission
Science with and for society - Commission
Scientix - the European Science Education community
Students interest in science OECD
How students see science and technology
Narrative in communication science
Osborne - Attitudes towards science
Research on young peoples perception
Science education and Identity
Science interest in different cultures
Understanding Student Participation
Understanding Student Participation in Science and Technology
Young people, science and technology
Science Education for Responsible Citizenship
open resources from
working with europe
for project creation
- Xplore !
project examples
Working with Europe and its professionals have developed and implemented very many and rather different European initiatives for many years.
As European projects are our main activity, we give you a few examples here.
You are welcome to request more information about these past and present initiatives. Some of the initiatives have produced outcomes available in Open Resources to the left.
The examples are not placed in any specific order, but you will find recent project examples at the end of the list.
Xploit
Exploiting useful European and local resources to create new cross-sector infrastructures of collaboration and thus supporting the development of learning communities
LABlearning
Making creative non-formal media environments available for NEET youth and young people not benefitting from traditional school education - inspired by the Computer Clubhouse Network, established by the MIT Media Lab in Boston
Early Mastery
Making playful programming and computing an attractive cross-subject field in school education, thus supporting new ways of learning and exploration, also for children and young people not working well in traditional education
empowerWOMENt
Creating supportive and cross-sector infrastructures in the communities for women in entrepreneurial start-up situations
Gamification for hard-to-reach adults
Offering mature and long-term unemployed adults in dead-end situations new directions through capacity building to take action in their communities - using powerful gamification principles to motivate, encourage and build up more entrepreneurial mentality
Directing Life Change
More and morer Europeans in mature ages and even late in life are forced to dramatically change their life directions, and the DLC initiative developed guidelines and live examples on how positive life change is possible: from being an object of change, to becoming a subject of change
Break down or break out
Going beyond traditional empowerment approaches in adult education to build up taking action capacity among unemployed adults, building capacity step by step and in close interaction with the community
Teacher2020
Promoting entrepreneurial mentality among new generations of teachers to create new entrepreneurial didactics and learning in their future missions as school teachers
2morrows Innov8ors
Traditional school education is lacking very much behind changing Europe and the globalized world, and this opens up challenges for non-formal learning. The project wishes to develop after-school environments for talented children and young people in the communities, exploiting and taking further their creative technology talents and interests - including working in real-life projects with cross-sector partners.
Third Europe
The European third sector faces dramatic changes, but also almost unlimited new opportunities - a project helping third sector managers to address those challenges and opportunities in future-oriented ways, and to change from management to leadership
SocialWorker2020
Social workers will be at the center of new entrepreneurial mentality in social work in changing Europe, and can be key drivers of social change, social mobilization and social innovation
Open the doors
A project for institutions across Europe working with NEET youth and potential NEET youth in special settings - promoting dramatically new activities based on a different attitude towards what young NEETs are capable of
I am a sport entrepreneur - what R U?
We are co-creating a very new and innovative youth project allowing young people to build capacity and competences to take their sport interests to a higher level - working along entrepreneurial principles to create events, clubs and similar initiatives, and at the same time acquiring valuable general entrepreneurial skills
Making science learning and science careering more attractive to children and youth
Working with Europe is making considerable efforts to bring together strong and qualified partners to create new Horizon SEAC projects
21st century learning, social networking and brand new gamified didactics are ingrediences in these new Horizon initiatives, dramatically breaking away from traditional science education and career counseling
NEET U
Re-mobilizing experienced and resourceful seniors as NEET brokers to help young people change depressed NEET situations
The project is one of the first attempts in Europe to systematically put the 21st century social innovation agenda to work: how can social change be brought about through new citizen-driven alliances in the communities, through mobilizing available resources for important needs and without putting additional pressure on public services?
Experienced and resourceful seniors: NEET youth NEED YOU!
SCIgamer
The Horizon SCIgamer is missioned to produce the Science Learning 3.0 Package, a generic demonstration model aimed to fundamentally innovate science learning in secondary school, precisely addressing science learning where resistance towards science learning is built, thus responding directly to the Commission requests.
iYouth
The Commission calls upon European initiatives to carry out experimentation in the field of fostering considerable innovation interest, engagement and capacity among pupils and students in early schooling – and to encourage schools to create such learning experience that produces new generations of young European innovators.
The iYouth project forms part of this Agenda through its contributions to the fostering of innovation interest, engagement and capacity in secondary school.
The project will create and openly share guidelines, documentation and knowledge produced through the project’s intensive experimentation, and with a special focus on the substantial co-driving and co-creation from the involved student teams from five different European countries, supplemented by the virtual participation of students from a Chinese secondary school.
ScienceGirls
The mission of the ScienceGirls Erasmus+ project is to make a significant contribution to the Commission’s Science Learning Innovation Agenda in open collaboration with similar initiatives in Erasmus+ and in Horizon.
ScienceGirls will do this through practical experimentation combining and crossing the two most important challenges in the Science Learning Innovation Agenda:
- How can schools re-think and innovate science learning to counter the increasing dis-engagement in science learning among young people and create new forms of re-engaging science experience?
- How can schools create innovative science learning that is attractive to young girls, that matches and integrates well with the cultures, values and identity-building of young girls, and how can young girls be empowered to be drivers of innovative science learning?
iCAP
The iCAP project is missioned to design, deliver and share experimentation with learning activities and formats that create innovation interest and capacity among the students, based on transnational virtual collaboration and on addressing societal challenges presented by local entrepreneurs, innovators and pioneers in the participating communities.
The project will therefore provide open spaces integrated in the learning activities for student teams in secondary schools to engage in missions – from research to small local NGO initiatives – in which they can follow, contribute to and co-create innovative solutions to societal problems.
The iCAP activities will among the participating students promote non-conformist initiatives and approaches, the right to try out individual experimentation and the right to pursue special talents and interests.
CHRIS
Countering Human RADICALISATION In School
Reducing the production of radicalisation potential through creating robust, resilient and capable personalities based on solid life-wide narratives, (gender) identities and missions by providing including and exciting didactics, work forms and learning approaches in early schooling
The CHRIS project will involve young students in basic schooling in the development of sustainable ways of countering radicalisation in schools, based on in-depths engagement in what produces radicalisation potential in relation to teenage identity formation and through real-life and real-time community collaboration – and with the aim to build capacity to co-create the project outcomes.
The CHRIS project will take radicalisation prevention in schools to a didactic level and mobilize young students’ hidden and unfolded knowledge to do so.
The project will be followed up by a CHRIS Community project addressing radicalisation prevention among young people in community contexts.
HORIZON Science 4U
Local eco-systems of science engagement fostering Open Science Schooling for young people
Science 4U will coordinate, support and establish such eco-systems of science collaboration and Open Science Schooling in 10 different European countries, all of them co-driven by young people and enabled by 3 different types of community agents: higher science educations, private organisations and local or regional NGO’s.
The deep rationale of the Open Science Schooling approach and philosophy is to innovate science learning for young people and ensure that more young people will pursuit various forms of science careers.
PRIDE
PRIDE is a Strategic Partnership in the youth field, which builds on the concept of Transformative Learning, Resilience and Co-Creation to develop an innovative tool to prevent radicalisation amongst young migrants.
Motto: We need to ensure that we stop people, especially young people, from developing violent and extremist attitudes in the first place.
WHAT IS IT ABOUT?
PRIDE tackles the threat of radicalisation amongst young migrants and
empowers them to manage the process of migration in a purposeful and positive way.
OPEN SCIENCE SCHOOLING
Open Science Schooling is almost exclusively a theory, a concept used in research and policy-making. This makes it very difficult for secondary schools and science teachers across EU to engage in practical experimentation.
EU needs to produce practical experience with Open Science Schooling and needs to offer secondary schools and science teachers across Europe PRACTICALLY USEFUL GUIDELINES on how to engage in Open Science Schooling.
The Open Science Schooling project is one of the first systematic contributions in Europe to the development of such resources.
The mission of the project is to develop and produce Open Science Schooling guidelines through practical experimentation and through the co-creation of secondary school students.
And much more...
How will you find out?
And find out more about the project?